If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Hurls a fiery ball that causes X1 to X2 Fire damage and an additional Y Fire damage over Z sec. Arcane consists of many of the utility spells, while also supporting either of the other trees through the usage of talent trained abilities. Most Fire spells will have the purpose of heavily damaging an opponent, while the majority of Frost spells are weaker, but usually with an inherent snare built in, which allows them a greater modicum of control.
The spells themselves can be classified quite easily by the school they are in. Mages are also the only class with the ability to teleport themselves or their group members to the variety of the capital cities. Mage spells are also usually delineated by their purpose: direct damage, area of effect damage, and utility. Mage abilities come in three schools of magic: Arcane, Fire, and Frost, which are usually affected by their tree's respective talents.