It's possible to force this in a game, but the more you do, the more the game becomes an interactive movie.Ī great example would be Dark Souls: incredible setting, but really bare-bones plot. Video games are interactive, but all good plots require careful pacing and timing in order to be successful. In fact, I'm not sure that video games are actually good vehicles for plots.
Many video games have very poor or bare plots, but amazing settings.